Filed under: Apple Unit testing refers to a software validation methodology that allows programmers to test individual program units for correctness. It’s been an ongoing question in the iPhone developer community as to whether the iPhone’s view controller class is testable or not. In response to these discussions, iPhone developer Jonah Williams has written up a view controller unit testing how-to over at the Carbon Five web blog. His write-up offers examples that show how to incorporate some best practices into your code. Williams points out how broken NIB bindings are a common problem for iPhone OS applications. To address these issues, he regularly adds simple assertions that test that each IB outlet and action are set properly from inside his view controller class implementations

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iPhone devsugar: Unit testing for iPhone view controllers
Erictric ComScore: Android gains on the iPhone CNNMoney.com (blog) 10, iPhone sales were hardly standing still. Meanwhile, Research in Motion’s (RIMM) BlackBerry still dominates the smartphone space with 43% of the market … Android picks up more US subscribers as Windows Mobile share plunges BetaNews Google Gains While Palm Loses Smartphone Share InformationWeek (blog) BlackBerry holds off iPhone for US lead in January Electronista (blog) Gizmodo Australia
Unwired View Are You an iPhone Addict? NBC Bay Area A study last month confirms what many already tech lovers already know: the iPhone is habit-forming. Even though the word “addict” is … Stanford Survey Finds iPhone Addicting The Mac Observer Survey Reveals iPhone Addiction Rampant on College Campuses Hot Hardware Many admit to iPhone addiction KOLD-TV CNET
Filed under: Gaming , Developer , iPhone , App Store , iPad We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game , we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator — Tazuka only speaks Japanese, and I only speak English, so the interview was done with a middleman in between. But even with the language barrier, we did get some good chat in about the new game, Capcom’s future plans for the iPhone, and what Tazuka thinks about making a game like this for the iPad. Read on for more. Thank you for speaking with us, I appreciate it. So, a fighting game on the iPhone — how did you approach that?

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GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka
Brizzly gobbles up iPhone Twitter client Birdfeed Macworld Birdfeed, the “very nice” iPhone Twitter client developed by Buzz Andersen, has been acquired by Thing Labs and rebranded as Brizzly for iPhone , … Brizzly Releases iPhone App ReadWriteWeb (blog) Thing Labs Acquires Birdfeed, Wikirank to Add to Brizzly GigaOm (blog) Brizzly Parent Co. Thing Labs Acquires Birdfeed, Wikirank Digital Media Wire all 4 news articles
Over at the Game Developers Conference, OnLive CEO Steve Perlman announced that the
Enthusiasts have had plenty to cheer about with the convergence of electronics and bicycling over the years, from bikes that pedal themselves to the various devices and apps that assist them with their training. And for those of us who just want to get from one place to another? Google Maps has added bicycling directions to its walking, car, and public transport options — with travel times calculated to include things like the number of hills and fatigue over time. But that ain’t all! The company has also partnered with Rails-to-Trails to provide information on bike trails in more than 150 cities. According to Google, thousands of miles of trails in the US have already been added to the map, with more to come. For the time being, however, only those planning trips in their home or office need apply: while available on the web, those using a Google Maps smartphone app are being excluded for the time being

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Google Maps adds bicycle directions, turns out its nothing like ‘Quicksilver’
The new iPhone SDK beta has been downloaded and dissected, and while it didn’t yield a ton of new information, there may be some cool stuff en route. Per 9 to 5 Mac , the gestures folder contained references to two new types of commands (3Tap.plist and LongPress.plist) that that have yet to be released.
A comparison of streaming video via the Adobe Flash and HTML5 formats with numerous different browsers on both Mac and Windows produced wildly different results based on the operating system and browser, making neither a clear winner.

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Flash, HTML5 comparison finds neither has performance advantage
I spoke to Imagination Technologies—maker of the PowerVR chip that powers smartphones like the iPhone, Droid and many others—and they said, definitively, that you’ll have graphics comparable to the PlayStation 3 in 3 years. They know this because these are the chips they’re designing right now . The way the development process works for phones is that Imagination comes up with a chip, which they license, and that works its way through development cycles and people like Apple or HTC, which then incorporate them into their phones, which they in turn have to productize and bring to market. The whole thing takes three years. But in three years, says Imagination, you’re going to have a PS3 in your pocket.

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You Will Have a PS3 In Your Pocket In 3 Years [Powervr]